Sony revealed some information about the upcoming PlayStation VR2 headset, beginning with the fundamentals - how users will configure their play area - and progressing to some options for streaming and playing non-VR content.
To begin, there will be a See-Through View, which will allow you to see your surroundings without having to remove the headset. This will be available by pressing the function button on the headset or by selecting a card from the Control Center. There will be no recording option because this is intended to help you orient yourself in your real-life room and possibly pick something up (e.g. the controllers).
This see-through perspective will also be used to lay out the play area. The headset will map your space and allow you to draw a border with the controller. If you get too close to the border, the system will warn you.
If you have a PS5 HD Camera ($60) and a green screen, you can overlay a live view of yourself playing the game, resulting in a very simple streaming setup.
Finally, some technical information about how VR and non-VR content will be rendered on the PlayStation VR2. In VR Mode, content will be rendered in an HDR video format at 90Hz or 120Hz at 4,000 x 2,040px (2,000 x 2,040px per eye). In comparison, the original PSVR had a resolution of only 960 x 1,080px per eye.
Non-VR content, such as regular games and movies, will be displayed on a large virtual screen. The video content will be transmitted at a resolution of 1,920 x 1,080px at 24, 60, or 120Hz.
Sony has yet to reveal when the PSVR2 will be available for purchase. The company did, however, end its post with "We'll share more information soon, including launch date and additional games coming to the platform," so we'll just have to wait.